Abstract
This study the fluid simulation is applied to motion blur, we propose a method to represent the motion blur of the new perspective, at the moment the object was moving at high speed, the winding occur turbulence around the object in the form of visualization. Emit particles from the object to be moved at high speed, make a fluid simulation calculated by the grid-based. And using the simulated particle, it performs visualization particle-based volume rendering. This method enables the generation of motion blur that changes with complex sway.