Proceedings of the Japan Joint Automatic Control Conference
THE 53RD JAPAN JOINT AUTOMATIC CONTROL CONFERENCE
Session ID : 140
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Various approaches for kansei value creation 3
The Proposal of NPC with EMAI in RPG Game
*Ying Zhanghisao shiizuka
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Keywords: Game, RPG, AI, EMAI
CONFERENCE PROCEEDINGS FREE ACCESS

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Abstract
The purpose of the paper is to use the technology "Emotion Motivated Artificial Intelligence" to create Non Player Character with human-like emotion to improve the Role Playing Games. In order to prove that, 2types of NPC, one with EMAI and the other without, were created and tested. The results of the recent test were analyzed by Cross Tabulation and chi-square test. It showed that, the NPC that used EMAI shows more emotions than the one without.
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© 2010 JSME
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