2016 Volume 2016 Issue 1 Pages 1-
With xixi wetland museum as an example, this study adopted the data 3 d graphic method, the intention of the bitmap, pathfinding experiment these three ways to collect data, to answer the following two questions: in the act of finding the destination pathfinding, how can we describe the difference in the behavior characteristics? For users of pathfinding difficulties, whether there is a comon characteristic in the common pauses points and detours? This research findings provide useful basic knowledge for the designer, which makes the humanization design in the museums go further.