2016 Volume 2016 Issue 1 Pages 5-
With xixi wetland museum as an example, this study adopted the data 3 d graphic method, the intention of the bitmap, pathfinding experiment these three ways to collectdata.to answer the following two questions in the act of finding the destination pathfinding. How can we describe the difference in the behavior characteristics? For users of pathfinding difficulties, whether there is a common characteristic in the common pauses points and detours? This research findings provide useful basic knowledge for the designer, which makes the humanization design in the museums go further.