STUDIES IN SIMULATION AND GAMING
Online ISSN : 2434-0472
Print ISSN : 1345-1499
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Development of “ICHIBA” as a Game of Idea Contrast
Junkichi SUGIURA
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JOURNAL FREE ACCESS

2006 Volume 16 Issue 2 Pages 105-115

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Abstract

The purpose of this study is to develop a game of opinion contrast named “ICHIBA” which means market place in Japanese. “ICHIBA” also expresses the acronym of the following phrase: “Interpersonal Comparison for Horizontal Integration by Border Awareness”. The procedure of this game is as follows: 1) List the most impressive idea about the given theme. 2) Walk around as if you were in market place and find the partner to whom you talk. 3) Explain and compare the idea with each other. 4) if each idea is alike, be together to each other. 5) Furthermore, try to find a person or group with the similar idea. 6) If you couldn’t find the similar person, you are to be alone. 7) If other persons’ idea is pleasing from that of you, you can change the idea and can become together with them. In this study, this simple game is discussed as a technique for reflection.

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© 2006 Japan Association of Simulation & Gaming
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