STUDIES IN SIMULATION AND GAMING
Online ISSN : 2434-0472
Print ISSN : 1345-1499
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An Empirical Study on the Sense of Fairness in Participatory Planning; by Using Waste Disposal Negotiation Gaming
Hikaru TAMAKIToshiyuki KANEDA
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2006 Volume 16 Issue 2 Pages 117-125

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Abstract

In recent years, there is a demand for a system designed for the procedural fairness in the field of participatory planning. Our purpose is to identify factors of a sense of fairness under planning procedure. The three candidate factors are tested: namely, opinion statement opportunity level; opinion acceptance level; and satisfactory level to the result. These are based on the literature survey about garbage-treatment schemes. A gaming-simulation is designed for representing the situation in negotiations between stakeholders such as citizens, Chamber of Commerce, environmentalists and administrators in the municipal body. After gaming, the attendees answer a questionnaire. This simple game is designed for three hours’ play and is easy for teaching university students in class in ordinary universities. As a result, it became evident that a sense of fairness was affected by both contents of procedure and satisfactory level to the result, by the experiments for students. In addition, results of the experiments showed that the satisfactory level to the result is influenced by the opinion acceptance level, and not by the opinion statement opportunity level.

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© 2006 Japan Association of Simulation & Gaming
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