2008 Volume 18 Issue 2 Pages 79-90
We proposed a concept of context-discordance role-playing gaming for supporting local citizens to make plans for community building in another article (2003). In this article, effectiveness of the gaming is shown on the subject more realistic of community building. The gaming has two worlds, one is a virtual world and the other is a real world. Each player in both worlds argues and discusses with each other on a desirable community design in parallel and repeatedly. The real world consists of real citizens who are all stakeholders in community building. Role-players in the virtual world are quite enlightened about knowledge of the real world and about motivation for community building.
The experiment was carried out in a special workshop and also in a symposium of JASAG (Japan Association of Simulation and Gaming) Conference in spring 2004. Using the evaluation framework of the former experiment, we could also verify the regional awareness of citizens, especially in citizens who are working in the public sector. Moreover, we analyzed an alternation of substances of players’ arguments in view of illocutionary acts in the progress of discussion stages.