STUDIES IN SIMULATION AND GAMING
Online ISSN : 2434-0472
Print ISSN : 1345-1499
Refereed Papers
Design Examples of Achieving Minimum Size for Simulation Games
Tsuyoshi AZIRO
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JOURNAL FREE ACCESS

2008 Volume 18 Issue 2 Pages 91-103

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Abstract

Everyday life offers a treasure house of materials for simulation gaming. If people were able to freely design a simulation game by adopting common experiences, it would be wonderful not only for them but also for the development of simulation gaming. However, designing simulation games can be daunting for beginners. So, this paper provides design examples, which describe the necessary conditions for simulation games and techniques for ensuring smooth play. The examples are designed within a frame that includes all parts of a simulation game on sheets of computer cards (ten cards). The aim of the design is to achieve a minimum size for simulation games.

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© 2008 Japan Association of Simulation & Gaming
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