2008 Volume 18 Issue 2 Pages 91-103
Everyday life offers a treasure house of materials for simulation gaming. If people were able to freely design a simulation game by adopting common experiences, it would be wonderful not only for them but also for the development of simulation gaming. However, designing simulation games can be daunting for beginners. So, this paper provides design examples, which describe the necessary conditions for simulation games and techniques for ensuring smooth play. The examples are designed within a frame that includes all parts of a simulation game on sheets of computer cards (ten cards). The aim of the design is to achieve a minimum size for simulation games.