2011 Volume 21 Issue 2 Pages 105-114
While wind energy is expected for contribution to global environmental protection, wind turbine has an impact on host community such as landscape destruction and noise. Because of this local environmental influence. there is increasing opposition against wind projects by inhabitants. Considering this situation, we developed a tool of science technology communication, applying Settoku–Nattoku Game. In this game, benefit and impact of wind power usage are dealt, so that players are able to discuss the implementation of wind turbines relative to positive and negative impact. In this research, following results are found. First, this gaming could improve players’ understanding of positive impact concerning wind energy technology. Second, the less aware of negative impact of wind projects players are, the more their understanding of the negative impact tends to improve. Third, negative impact of wind projects is less recognized among the players. Forth, players could realize that the point of view towards wind projects depends on stakeholders. Finally, we showed availability of SNG as a tool for social consensus building, developing it from a tool for personal decision–making.