STUDIES IN SIMULATION AND GAMING
Online ISSN : 2434-0472
Print ISSN : 1345-1499
Refereed Papers
The Effect and Influence of Virtual Class Experience in an Attitude Survey for Educational Innovation –Focusing on New Educational Content about Sound and Music–
Hodaka TAKIZAWAToshiki MATSUDA
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2011 Volume 21 Issue 2 Pages 96-104

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Abstract

When introducing new educational content and methods that are not part of the curriculum in schools, the government sometimes conducts a research to collect various opinions of the people on the matter. However, a paper-based survey may yield inaccurate results due to subjects who may not be familiar with the new content and methods. To resolve this, we performed surveys after making the subjects take a virtual lesson utilizing our game as a specific example of music education. As a result we could confirm the following points: 1) We conducted a paper-based survey without a virtual lesson. As a result, we found inconsistent answers. 2) We conducted a lesson utilizing our instructional material for high school students. As a result. the scores yielded on the item regarding the necessity of new content significantly increased between pre- and post-questionnaire answers. 3) We conducted virtual lessons of both conventional content and new content as e-learning material for university students. As a result. the students in the group that was subjected to new content earlier tended to answer like high school students. However. there is no substantial change in the pre- and post–experience in the group that experienced a conventional class earlier. Therefore, the necessity of management that considers the effects of the experience–based order was suggested.

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© 2011 Japan Association of Simulation & Gaming
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