2012 年 22 巻 SPECIAL 号 p. 25-38
This paper elucidates the distinguishing features of group decision making in business-gaming simulation experiments in Japan, China, and Hong Kong. The subjects of the gaming simulation experiment were master’s degree program students in Japan, China, and Hong Kong, most of them were also working at companies. Our data comes from two approaches of quantitative analysis of the game outcomes and survey results. To elucidate the group decision making systems of each country, we attempted comparison of groups categorized by agent, strategy, and population of agents, employing a framework of complex adaptive systems. We employed Hofstede’s cultural dimensions framework for analyzing agents.