STUDIES IN SIMULATION AND GAMING
Online ISSN : 2434-0472
Print ISSN : 1345-1499
Refereed Paper
Generation of Sympathy by Narrative as a Communication Act: Narrative of Asparagus Introduction Process in Mogami-machi Town, Yamataga
Shin OyamadaShinobu KitaniHaruka Abe
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JOURNAL FREE ACCESS

2017 Volume 25 Issue 1 Pages 11-19

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Abstract

As narrative has a function of promoting sympathy, local area promotion which cares for residents’ feelings needs narrative presentation to consumers. This study aims to empirically show the sympathy-promoting function of narrative by narrative presentation experiment for consumers.

A narrative presentation experiment, which uses the narrative of asparagus introduction process in Mogami-machi town in Yamagata, is conducted. Subjects are divided into two groups. Each group is presented narrative by different presentation method, “text presentation” which places emphasis on narrative content or “storytelling” which places emphasis on communication. Although appropriate price of Asparagus in Mogami-machi town increases in both text presentation and storytelling, the difference of increase procedure is confirmed. It is also shown that willingness to meet models in the narrative is increased in storytelling, especially for those who have interested in communication aspect of narrative. The result suggests that subjects sympathized with persons in the narrative.

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© 2017 Japan Association of Simulation And Gaming
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