STUDIES IN SIMULATION AND GAMING
Online ISSN : 2434-0472
Print ISSN : 1345-1499
Volume 25 , Issue 1
Showing 1-6 articles out of 6 articles from the selected issue
Special Section: Role Playing
Refereed Paper
  • Yukio Hirose
    2017 Volume 25 Issue 1 Pages 3-10
    Published: April 10, 2017
    Released: October 08, 2019
    JOURNALS FREE ACCESS

    The purpose of this study is to develop a risk communication game of common understanding for area-wide disposal of disaster waste, and to examine whether this game can be applied as a syllabus for risk communication to undergraduate curriculums. The policy of area-wide disposal of disaster waste by the Great East Japan Earthquake became difficult to introduce because of disagreement of the residents. In order for the stakeholders to understand others’ attitudes and backgrounds of the disposal policy and to facilitate risk communication between administration and residents, we develop a game to seek consensus of the policy. Each pair of players takes either resident’s or administrative officer’s role, and then swaps the role. After the game, players answered open-ended questionnaires asking their understanding of the game. The results of the KJ-method classification of players’ free answers clarified that participants could deepen their understanding of the importance of switching viewpoint for mutual understanding and risk communication.

    Download PDF (556K)
  • Shin Oyamada, Shinobu Kitani, Haruka Abe
    2017 Volume 25 Issue 1 Pages 11-19
    Published: April 10, 2017
    Released: October 08, 2019
    JOURNALS FREE ACCESS

    As narrative has a function of promoting sympathy, local area promotion which cares for residents’ feelings needs narrative presentation to consumers. This study aims to empirically show the sympathy-promoting function of narrative by narrative presentation experiment for consumers.

    A narrative presentation experiment, which uses the narrative of asparagus introduction process in Mogami-machi town in Yamagata, is conducted. Subjects are divided into two groups. Each group is presented narrative by different presentation method, “text presentation” which places emphasis on narrative content or “storytelling” which places emphasis on communication. Although appropriate price of Asparagus in Mogami-machi town increases in both text presentation and storytelling, the difference of increase procedure is confirmed. It is also shown that willingness to meet models in the narrative is increased in storytelling, especially for those who have interested in communication aspect of narrative. The result suggests that subjects sympathized with persons in the narrative.

    Download PDF (1184K)
Invited Paper
Report
Editor‘s Note
feedback
Top