Abstract
Handball Games is a basic human behavior "Run", "throw", "jump" for a sports. Handball Games, attention has begun to incorporate new course of study is being evaluated this. However, Japan Handball could not get results at the recent world championships. Japan Handball Association felt this sense of crisis situation. And Japan Handball Association starts up NTS (National Training System) and is aiming at "Talent excavation", "training", "strengthening". In the present study, the game of the Fukuoka student selection team and the Korea team of Asia top-level was investigated. And in order to obtain a score in a game by multiple linear regression analysis, it argues about whether a characteristic play and skill exist. As a result, It turned out that a score is related to the breakthrough method, a breakthrough position and a foul, the times of a path, etc. The attack which was being subjectively expressed by this was able to be shown quantitatively. Use this index could indicate a strengthening of the team and evaluate the game.