Japanese Journal of Neurosurgery
Online ISSN : 2187-3100
Print ISSN : 0917-950X
ISSN-L : 0917-950X
Cadaver Dissection and Virtual Reality(<SPECIAL ISSUE>Present and Future of Cadaver Dissection: Anatomical Practice as Operative Training (1))
Yukinari KakizawaKazuhiro HongoJr. Rhoton
Author information
JOURNAL OPEN ACCESS

2009 Volume 18 Issue 10 Pages 743-748

Details
Abstract
To learn the neuroanatomy is essential for the neurosurgeons. It is important to study neuroanatomy as presented in previous textbooks, and in the literature. However, it is not enough for a three-dimensional understanding. There are papers in the literature and seminars with stereoscopic views for spatial recognition, but even these do not clarify the issues for various reasons. The authors created a three-dimensional model on the basis of the data from cadaver dissection on a personal computer using Maya^[○!R] software. Three cadaver brains were used and dissected using a fiber dissection technique established by Klingler. A three-dimensional model was constructed using the photos of the dissected brain viewed from each 15 degrees. In our method, the model with colored anatomical structures was observed from any angle, any magnification, and anytime you want. We hope our model becomes utilized as a tool for studying neuroanatomy and surgical simulation.
Content from these authors
© 2009 The Japanese Congress of Neurological Surgeons

この記事はクリエイティブ・コモンズ [表示 - 非営利 - 改変禁止 4.0 国際]ライセンスの下に提供されています。
https://creativecommons.org/licenses/by-nc-nd/4.0/deed.ja
Previous article Next article
feedback
Top