Abstract
In order to teach consumer education systematically the necessity of material development for comprehensive learning had been pointed out. We created the material for comprehensive learning for clothing and the effect was examined, in addition to the material in dietary habit area (Yoshii 2012).
The material used in this research was “clothes shopping game” which was designed based on picture board game. In the game that the players aim goal by picking various cards and following instructions with a discussion in a group, students were able to train the ability of consumer life systematically.
Subject was students from 2 universities. The result showed score improvement in all regional targets, and the level of satisfaction among the students was high as well.