Taiikugaku kenkyu (Japan Journal of Physical Education, Health and Sport Sciences)
Online ISSN : 1881-7718
Print ISSN : 0484-6710
ISSN-L : 0484-6710
Original investigations
Effects of the game process on perception of “streaks” in volleyball games
Yusuke Asai
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JOURNAL FREE ACCESS

2017 Volume 62 Issue 1 Pages 21-32

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Abstract

 The purpose of this study was to investigate the effect of the game process on perception of “streaks” in volleyball games. The study was conducted using video experiments and a questionnaire. The study subjects were 121 university volleyball players, who watched a video of a volleyball game and were asked in the questionnaire to estimate the degree of “streaks” at the end of every rally. They rated the degree of “streaks” on an 11-point Likert scale ranging from −5=extremely poor, to 0=even, to +5= extremely good. The subjects were split into 2 groups, one of which watched VTR-A and the other VTR-B. In addition, the group that watched VTR-A was separated according to the time spent watching. One group watched all of the VTR (called VTR-A-1), and the other group watched an A team 11 vs a B team 11 (VTR-A-2, the score being indicated as A11-11B hereafter). ANOVA was used to test the likelihood that the group watched VTR-B (VTR-B-1, VTR-B-2) from A11-11B to the end of the game with the aim of revealing differences between every rally in detail. T-test was used to reveal differences between the effects of the game process. The results indicated that the VTR-A group was strongly influenced by the game process, whereas the VTR-B was affected only slightly.
 In giving advice for volleyball practice, our findings suggest that if players perceive they are in a bad situation, adoption of a positive way of thinking may improve the game situation.

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© 2017 Japan Society of Physical Education, Health and Sport Sciences
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