Journal of Japan Society of Kansei Engineering
Online ISSN : 1884-524X
Print ISSN : 1346-1958
ISSN-L : 1346-1958
THE PRESENT CONDITION OF e-SPORT CULTURE AND ITS FUTURE
The Community of the Computer Games Seizes a Market
Junichi SUGIYAMA
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Keywords: e-sport, Computer game
JOURNAL FREE ACCESS

2005 Volume 5 Issue 3 Pages 3-10

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Abstract
On-line battle games reached a new stage. It is the movement of making a computer game sublimate for “sport”. It is called electronic sport, e -Sports. The leading parts of e -Sports are not a game manufacturer but players. Manufacturers don't have the initiative, but it is the age when a users' community chooses a game. e-Sport develops in America, Europe, South Korea, Taiwan. Even Japan may be so. It may influence not only a market but also culture, education, international relations.
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