Abstract
Compared with paper-based materials, learning materials for smartphones have a greater number of potential functions, so it is necessary to design for them accordingly. Teachers unfamiliar with smartphones might have difficulty envisaging how learners can use these tools, and may unwittingly prevent learners using smartphones in the classroom. When developing new materials, we should adopt a process of observation in the classroom to achieve best results. In this presentation I use the example of "KAIGO NO KOTOBA SAACHI (Word Search for Caregiving)" to consider the importance of such observation.