Abstract
In this study, we developed VR-based educational materials targeting Japanese language learners in higher education in Taiwan. This was done with an aim of enhancing intercultural understanding and motivation for learning the language. We utilized HTC’s “Vive paper” and included 360-degree visuals and photographs of Japanese tourist destinations, such as Shibuya, Ueno, and Asakusa. Subsequently, we administered a questionnaire survey. The results revealed that learners were satisfied with the VR materials, which led to an increased motivation to visit Japan and heightened their enthusiasm for learning Japanese. Additionally, a greater understanding of Japanese culture emerged as a result of using the educational materials.