抄録
The Japanese major curricula at Taiwanese universities emphasize the need for 'Japanese language + α (specialized fields),' but as far as we can see, there are few such classes. Additionally, although there are many Japanese-affiliated companies in Taiwan, there is no training program for new graduates. Students are entering the workforce without knowledge of corporate activities, and consequently, graduates working for these companies complain of a lack of practical knowledge and Japanese language skills. Therefore, the author proposes using gamification to experience corporate activities, aiming at applied Japanese language education that incorporates practical training.