The Japanese Journal for Medical Virtual Reality
Online ISSN : 2187-2201
Print ISSN : 1347-9342
Applied research papers
Development of a Virtual Cerebral Aneurysm Clipping Simulator
Naoyuki SHONOTaichi KINYusuke SAITOToki SAITONobuhito SAITOHiroshi OYAMA
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JOURNAL FREE ACCESS

2015 Volume 13 Issue 1 Pages 20-26

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Abstract

BACKGROUND: Subarachnoid hemorrhages may occur spontaneously from a ruptured cerebral aneurysm. The placement of clips around the neck of the aneurysm (clipping) is one of the very common surgical treatments. However, clipping is a challenging surgery for most neurosurgeons. To help support the surgeon’s decision-making process and preoperative surgical planning, we developed a VR clipping simulator (ClipSim).

METHODS: High definition 3DCG models such as aneurysms, arteries, and brain were segmented by Amira® software (FEI, Hillsboro, OR) and surgical clips were modeled by Maya® software (Autodesk, San Rafael, CA). These models were integrated and simulated into Unity® (Unity Technologies, San Francisco, CA) software.

RESULTS: We successfully developed a real-time, interactive, clipping simulator with an aneurysm deformable model used by PhysX real-time physics engine (Ageia, Santa Clara, CA). In conclusion, the simulator may be useful prior to surgery during the surgeon’s decision making process for selecting the most appropriate clips.

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© 2015 Japanese Society for Medical Virtual Reality

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https://creativecommons.org/licenses/by-nc-nd/4.0/deed.ja
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