VR医学
Online ISSN : 2187-2201
Print ISSN : 1347-9342
応用論文
脳動脈瘤クリッピングシミュレータの開発
庄野 直之金 太一斉藤 雄介斎藤 季斉藤 延人小山 博史
著者情報
キーワード: Cerebral Aneurysm, Clipping, Simulator
ジャーナル フリー

2015 年 13 巻 1 号 p. 20-26

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BACKGROUND: Subarachnoid hemorrhages may occur spontaneously from a ruptured cerebral aneurysm. The placement of clips around the neck of the aneurysm (clipping) is one of the very common surgical treatments. However, clipping is a challenging surgery for most neurosurgeons. To help support the surgeon’s decision-making process and preoperative surgical planning, we developed a VR clipping simulator (ClipSim).

METHODS: High definition 3DCG models such as aneurysms, arteries, and brain were segmented by Amira® software (FEI, Hillsboro, OR) and surgical clips were modeled by Maya® software (Autodesk, San Rafael, CA). These models were integrated and simulated into Unity® (Unity Technologies, San Francisco, CA) software.

RESULTS: We successfully developed a real-time, interactive, clipping simulator with an aneurysm deformable model used by PhysX real-time physics engine (Ageia, Santa Clara, CA). In conclusion, the simulator may be useful prior to surgery during the surgeon’s decision making process for selecting the most appropriate clips.

著者関連情報
© 2015 日本VR医学会

この記事はクリエイティブ・コモンズ [表示 - 非営利 - 改変禁止 4.0 国際]ライセンスの下に提供されています。
https://creativecommons.org/licenses/by-nc-nd/4.0/deed.ja
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