Abstract
This paper was attempted to investigate the requirements for creating team performance based on the assumption that along with physical and intellectual properties, “kansei,” that is, the “ability to make value judgments” that constitute the power to compete, are found in not only competitors, but also in teams. This is preliminary work to extract universally proper values, points of references and normative principles inherent in “kansei of team.” In the beginning, it prescribes the “team” attribute in “team performance” as “a group aiming for accomplishments in organized, premeditated and continual victories in games, while holding common purposes and interests in ‘improving competitive power,’ having a normative influence on individual competitor’s actions and increasing consciousness of belonging.” Next, it critically examines “team formation,” “team work” and “game style.” The results concluded that each of these three requirements is a basic constitutional requirement for achieving victories in that order, and that each has an important role as a foundation for establishing team performance by continual generation of a dynamic, interactive and meaningful system called “coming and going” and “networking,” and by positioning very personal cultural configurations.