Host: The Japanese Society for Artificial intelligence
Name : 72nd SIG-ALST
Number : 72
Location : [in Japanese]
Date : November 22, 2014
Pages 04-
In this study, we consider a nonzero-sum bargaining game with imperfect information in which two players exchange resources to achieve individual goals. One of the two players learns how to achieve the goal through repeated games using Q-learing. Experiment results show that a learning player can learn winning strategies against cooperative and non-cooperative players.