2024 Volume 2023 Issue AGI-026 Pages 01-05
As many animals, including humans, make behavioral decisions based on visual information, a cognitive model of the visuomotor system would serve as a basis in intelligence research, including AGI. This article reports on the implementation of a relatively simple system: a virtual environment that displays shapes and cursors and an agent that performs eye movement and cursor control based on the information from the environment. The visual system is modeled after that of humans with the central and peripheral fields of view, and the agent architecture is based on the structure of the brain.