主催: 人工知能学会
会議名: 第75回 言語・音声理解と対話処理研究会
回次: 75
開催地: 早稲田大学 喜久井町キャンパス 40号館 グリーン・コンピューティング・システム研究開発センター
開催日: 2015/10/29 - 2015/10/30
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In this study, we examine the effects of using a game for encouraging the use of a spoken dialogue system. As a case study, we developed a word-chain game, called Shiritori in Japanese, and released the game as a module in a Japanese Android/iOS app, Onsei-Assist, which is a Siri-like personal assistant based on a spoken dialogue technology. We analyzed the log after the release and confirmed that the game can increase the number of user utterances. Furthermore, we discovered a positive side effect, in which users who have played the game tend to begin using non-game modules. This suggests that just adding a game module to the system can improve user engagement with an assistant agent.