Abstract
In present-day Japan, video games have become a popular amusement media. Video game researchhas focused thus far on the effects of videogames. Furthermore video game genre has become compli-cated. This paper focuses on video game genre and motivation. This paper examined the motivationsand favourite video game genres of 1503 college students using a quantitative survey and interviews.The results showed that motivation is different depending on favorite video game genre, with a clusterof genres associated with high motivation and a cluster associated with low motivation. Based on thesedifferences, the amount of playing time and money spent on video games differed.