Journal of Information and Communication Research
Online ISSN : 2186-3083
Print ISSN : 0289-4513
ISSN-L : 0289-4513
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An investigation into video game use by university students with a particular focus on game genre and motivation
Takanori IGUCHI
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2015 Volume 33 Issue 2 Pages 41-51

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Abstract
In present-day Japan, video games have become a popular amusement media. Video game researchhas focused thus far on the effects of videogames. Furthermore video game genre has become compli-cated. This paper focuses on video game genre and motivation. This paper examined the motivationsand favourite video game genres of 1503 college students using a quantitative survey and interviews.The results showed that motivation is different depending on favorite video game genre, with a clusterof genres associated with high motivation and a cluster associated with low motivation. Based on thesedifferences, the amount of playing time and money spent on video games differed.
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© 2015 JSICR
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