日本情報経営学会誌
Online ISSN : 2189-9681
Print ISSN : 1882-2614
ISSN-L : 1882-2614
スマートGラーニングと教育革新 : Gラーニング・ベースSTEAMプラットフォーム開発ケース(<特集>スマート・モバイル・ビジネス戦略)
魏 晶玄
著者情報
ジャーナル フリー

2015 年 35 巻 4 号 p. 5-10

詳細
抄録
This Paper focused on STEAM platform development process on the base of smart G learning 'G' in G learning means Game or Global and it is defined as a teaching-learning method which combines academic curriculum with games together. STEAM means Science, Technology, Engineering, Art and Mathematics. The purpose of STEAM education is not only to raise understanding and motivation on Science and Technology but also raise capabilities on integrating of principles and problem solving. This platform is consisted of couple of components such as textbooks, video clips and games. After finishing the platform development, the paper made students use them at real classes and got high motivation and satisfaction on G learning STEAM contents.
著者関連情報
© 2015 日本情報経営学会
前の記事 次の記事
feedback
Top