抄録
The article discusses the process of making the Virtual Reality System of the Humble Administrator's Garden. Translation of building data to VRML is unsatisfactory. This creates a challenge for computer designers to do some optimize to meet demand. Five different approaches to optimize models have been presented in this paper. The other methods are to optimize VRML and to reduce the file size. This is done by keeping polygon counts to a minimum and by applying such techniques as object culling and level-of-detail switching.