The Proceedings of Design & Systems Conference
Online ISSN : 2424-3078
2002.12
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Equi-Density Surface using Mulitiple Skeletons
Naoya ISHIZAKAMasanori IGOSHI
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CONFERENCE PROCEEDINGS FREE ACCESS

Pages 85-86

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Abstract
Equi-Density Surface like Metaballs is good for representing globally smooth surface. But it's difficult to manipulate the surface locally, and to locate primitives based on skeletons to generate it correctly. So, we propose a new method to generate Equi-Density Surface with multiple skeletons using a blending function. By this, required surfaces are generated including the skeletons partly. And the surface patches are blended smoothly on the edges. These generated surfaces can be set in the previously created Equi-Density Shapes as on primitive.
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© 2002 The Japan Society of Mechanical Engineers
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