設計工学・システム部門講演会講演論文集
Online ISSN : 2424-3078
会議情報
1210 スケルトンの組み合わせによる等濃度形状の創成
石坂 尚也井越 昌紀
著者情報
会議録・要旨集 フリー

p. 85-86

詳細
抄録
Equi-Density Surface like Metaballs is good for representing globally smooth surface. But it's difficult to manipulate the surface locally, and to locate primitives based on skeletons to generate it correctly. So, we propose a new method to generate Equi-Density Surface with multiple skeletons using a blending function. By this, required surfaces are generated including the skeletons partly. And the surface patches are blended smoothly on the edges. These generated surfaces can be set in the previously created Equi-Density Shapes as on primitive.
著者関連情報
© 2002 一般社団法人 日本機械学会
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