The proceedings of the JSME annual meeting
Online ISSN : 2433-1325
2003.1
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An Adaptive Cartesian Mesh Generation Method Based on the Fast Intersection Detection Algorithm
Takanobu OGAWA
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CONFERENCE PROCEEDINGS FREE ACCESS

Pages 15-16

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Abstract
An mesh generation method for an adaptive Cartesian mesh is developed based on the bottom-up approach in which the smallest meshes near a solid surface are generated first, then the surrounding coarser meshes are generated. The Bresenham's method, one of the rendering techniques in computer graphics, is used to detect intersection between a mesh and a solid surface. With this method, the number of the meshes to be detected can be minimized. The generated meshes are organized with the tree data structure. Utilizing the hierarchical property of the tree data structure, the surrounding meshes can be generated with a simple algorithm. Efficiency of the mesh generation method is presented.
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© 2003 The Japan Society of Mechanical Engineers
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