年次大会講演論文集
Online ISSN : 2433-1325
会議情報
213 高速交差判定法に基づく適合直交格子のための格子生成手法
小川 隆申
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会議録・要旨集 フリー

p. 15-16

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抄録
An mesh generation method for an adaptive Cartesian mesh is developed based on the bottom-up approach in which the smallest meshes near a solid surface are generated first, then the surrounding coarser meshes are generated. The Bresenham's method, one of the rendering techniques in computer graphics, is used to detect intersection between a mesh and a solid surface. With this method, the number of the meshes to be detected can be minimized. The generated meshes are organized with the tree data structure. Utilizing the hierarchical property of the tree data structure, the surrounding meshes can be generated with a simple algorithm. Efficiency of the mesh generation method is presented.
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© 2003 一般社団法人日本機械学会
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