Abstract
This paper presents a driving simulation environment for automated driving systems (ADS) to be used in future design and testing efforts. As the human driver and ADS either wrestle or assign away control to each other, the interaction that this creates becomes a significant design challenge. A Model-Based Systems Engineering (MBSE) approach is utilized in this paper to define the ADS’s concept through to its behavior, forming a base for design and testing plans. Additionally, some software is selected to perform the custom design of the human-machine interface, the driving environment, and also the vehicle simulation model. In the future, this work can be expanded upon through testing combinatorial selections and designs of visual, audio and tactile channels of communication.