最適化シンポジウム講演論文集
Online ISSN : 2424-3019
セッションID: 122
会議情報
最適化手法を用いたCGのモーションデザイン
鈴木 克幸久保田 純
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会議録・要旨集 フリー

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抄録
The initial condition setting problem of physics base CG animation is considered as inverse problem and formulated as the minimization problem of error which is the difference of target and final stage. The response surface method based on the moving least square approximation is proposed, which enables the approximation of complicated non-smooth responses, and the efficient placement procedure of trial points is proposed. Several examples with several design variables and rigid body simulation with bouncing are shown.
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© 2004 一般社団法人 日本機械学会
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