The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec)
Online ISSN : 2424-3124
2007
Session ID : 2P1-K05
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2P1-K05 A study on analysis and application of rubble morphology using physics engine
Hisanobu MASUDAMasahiko ONOSATOHiroaki DATEHumiki TANAKA
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CONFERENCE PROCEEDINGS FREE ACCESS

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Abstract
In order to use for the design and assessment for the rescue robots, it is necessary to analyze rubble. To get huge amount rubble's models with speed, we have constructed rubble with only balance, which is decided by location of vertexes and center of gravity. Recently physics engines are developing rapidly, and are able to treat real-time simulation with physical effects. After evaluating three typical physics engines, which are PhysX, Havok FX, gaming engine in Blender, the rubble construct simulator is developed by using PhysX. The simulator makes it possible to construct and handle rubble with physical effects.
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© 2007 The Japan Society of Mechanical Engineers
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