Abstract
We developed a Virtual Chameleon that is a wearable system to provide independent fields of view to the eyes in previous work. The Virtual Chameleon artificially enables the user to vary the directions of the visual axes of both eyes to arbitrary directions independently and to perceive each field of view simultaneously. Although humans move both eyes in various styles of eye movements, attitude control of camera platforms of the system were only corresponding to smooth eye movements because a control method of the system depends on only arm movements. It was assumed that visual stimuli induced by various eye movements affect predominance occurred in binocular rivalry. Therefore, in this work, we focused on patterns of eye movements and control method, and implemented additional functions to make users control Virtual Chameleon in various ways by building trackball devices into the system.