Abstract
This paper describes development of Multiple Texture Button, which presents a variety of click feelings by providing decaying sinusoidal vibration at the moment of press. The button consists of a spring to provide kinesthetic sensation and a vibrator to provide vibrotactile sensation. To estimate the potential of the button, we implemented a video game application (shooting game), where a gun fires a bullet with various speed when the button is pressed. Modulating decaying sinusoid vibration enabled the button to present various clicking feeling matched with the context of the game (i.e. bullets' speed).