The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec)
Online ISSN : 2424-3124
2017
Session ID : 2A1-I09
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Fast Implementation of a Virtual-Projection-based Interaction System
*Narifumi OtobeShingo KagamiKoichi Hashimoto
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Abstract

In recent years, interaction techniques with a display system using a handheld device such as a smartphone employing handheld projection as a metaphor, referred to as Virtual Projection, have been explored. However, typical implementations of such systems consist of video-rate cameras and liquid crystal displays, preventing them from achieving high responsiveness to quick motion of the handheld devices. In the meanwhile, high-speed cameras and high-speed projectors are becoming available, which will be useful to overcome these limitations. Our goal is to develop a fast Virtual-Projection-based interaction system with a small latency between the device motion and the display response so that we can investigate the effect of the latency on the usability. In this paper, we investigate vision processing algorithms for a Virtual Projection system to minimize the latency.

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© 2017 The Japan Society of Mechanical Engineers
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