The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec)
Online ISSN : 2424-3124
2017
Session ID : 2A2-E01
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Developing Game Environments for Training Kinetic Visual Acuity in Depth Direction
Masashi NAGAE*Yuki OCHIMasataka KINOSHITAMasaki OGINO
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Abstract

Kinetic visual acuity is important for sports with ball such as baseball, tennis and table tennis. In this paper, we propose two systems for training kinetic visual acuity for depth direction. One system is a virtual reality game with a device for displaying contact. Another system displays an attention point with a laser pointer that is controlled by motors.

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© 2017 The Japan Society of Mechanical Engineers
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