The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec)
Online ISSN : 2424-3124
2017
Session ID : 2P2-F06
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Development of a player model in Hanafuda
-Change in fun by depth of simulation-
Yuki TAKAOKATakashi KAWAKAMIRyousuke OOETamotsu MITAMURAMasahiro KINOSHITA
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Abstract

In the present study aims to build the player model of Hanafuda. Not performed substantially research in Hanafuda, the optimal player model is not clear. So, a player model that prioritizes the "interesting" is a thing to explore what kind of thing. The method evaluates the field using the evaluation value, determines the card cutting based on the evaluation value. Create a player model using this technique, to evaluate by simulation experiments. The results of the experiment, it is a rudimentary but think as a model to create a "interesting" could be created.

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© 2017 The Japan Society of Mechanical Engineers
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