The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec)
Online ISSN : 2424-3124
2020
Session ID : 1P2-G01
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The development of the immersive 3D-VR system for identifying HEC perception in badminton
*Kai ISHIBEShinpei AIHARAYuki HAYASHIHiroyasu IWATA
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Abstract

Hand-Eye-Coordination (HEC) is one of the most important abilities in sports. It is the ability to quickly and accurately output to movement from visual information. And it is deeply involved in badminton smash receive. Therefore, it is an indispensable ability for badminton players, and it is necessary to evaluate HEC appropriately. However, in previous studies on HEC evaluation, HEC is evaluated from final result. As a result, information processing is a black box. So, it is difficult to determine which phase of perception or movement has a problem in HEC.

Therefore, the purpose of this study is to identify the factors of perception phase in badminton smash receive.

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© 2020 The Japan Society of Mechanical Engineers
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