Host: The Japan Society of Mechanical Engineers
Name : [in Japanese]
Date : May 29, 2024 - June 01, 2024
In this research, we create individual hand models with the aim of making simulations in VR space more realistic. In order to create it more easily than traditional methods, we used Blender to process the mesh data created using a 3D scanner into a form that can be hand tracked in Unity. We also conducted hand tracking using Meta Quest2 and Leap motion, and the created individual hand model, and evaluated changes in the visual impression due to the size difference between the created individual hand model and the actual subject’s hand.