The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec)
Online ISSN : 2424-3124
2024
Session ID : 2A1-H02
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Motion Generation for Violin-playing Robot Using Reinforcement Learning
-Differences in Performance Behavior due to Changes in Learning Conditions and Sound Pressure-
*Kenzo HORIGOMEKoji SHIBUYA
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Abstract

We are building a system that can automatically determine the bow movement including the bow speed and the bowing direction from the musical score for the violin playing robot we built using the reinforcement learning. This report describes the effects of parameters including the number of hidden layers, the number of units in the layers, and the target sound pressure of each note in a musical score. We adopted Q-learning as the learning strategy and a neural network as the value function. We conducted simulation experiments and analyzed the effects of the parameters on the output bow movement. As a result, we found better parameter values. We also confirmed that the system output the bow movement using different sound pressure pattern.

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© 2024 The Japan Society of Mechanical Engineers
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