シンポジウム: スポーツ・アンド・ヒューマン・ダイナミクス講演論文集
Online ISSN : 2432-9509
セッションID: C-16
会議情報

バーチャル環境を用いたテニスサービス対応熟練度に関する認知運動分析
*斉藤 慶正井 克俊木村 聡貴杉本 麻樹
著者情報
キーワード: tennis, return, service, VR, anticipation
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In tennis performance analysis, it is important to understand differences between advanced and beginners in order to train beginners in an efficient manner. To understand these differences within the game of tennis, we developed a virtual environment to analyze the responses of advanced and beginners to services. By capturing actual service motions of an expert, it is possible to reproduce virtualized services in the environment and we can make special services by combining ball motion and server motion in addition to usual services. We did two experiments on types of services, cognitive and motor analysis. As a result of motor analysis, there is a difference in the initial response of take-back between the top group of advanced and the other groups. In cognitive analysis, we found a difference between advanced and beginners in anticipation skill. We consider the more skilled players are, the more important the anticipation when playing become.

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© 2019 一般社団法人 日本機械学会
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