抄録
In this paper, we propose a motion analysis system for quantitative and qualitative evaluation of player's movements in soccer games. Real images taken by a fixed camera are processed by a computer. Positions of all players are detected using image segmentation techniques and real soccer game scenes are transformed to the computer animated scenes. This transformation gives possibility to analyze soccer games, by displaying "dominant regions" (a region where a player can arrive faster than all other players), or by displaying three-dimensional images from any position in the field.