2018 Volume 30 Issue 5 Pages 691-699
With the development of the Internet, broadcasting of sports watching has also increased, and annotation display on this is an important factor for watching support. This paper proposes to use the psychological warfare of players as watching support information in watching sports. The psychological warfare between players is inferred based on the expectation of viewers and given. The viewer enjoys games by seeing the compensation of the strategies of the players, but at this time he felt the subjective interestingness by anticipating the psychology of the player such as “I worked hard” and “I am bearish.” We constructed a system SBF which calculates the psychological state of the player from the subjective situation of the viewer and the objective information of the game by fuzzy reasoning and presents the illustration icon via the Russell space. We conducted a subject experiment on baseball game watching and clarified that it is effective for improving empathy degree, coincidence, and fun with the system.