Host: Japanese Society for the Science of Design
The purpose of study was, through a character design, to examine how to express fun and not-didactic interpretation of disruptive behaviors. They were nuisances seen in daily life; for example, bluntly tasting something or sprawling out in a chair. We considered that these behaviors were caused by a character like a mischievous child and that its exposure would encourage people to interpret the nuisances in another way. We set a black cat as the character and made samples, like posters and cartoons, one after another. We finally proposed animations that contained two situations, real one and fictional one with the cat, and confirmed that people laughed at the animations and understood the meanings.