2025 Volume 49 Issue 4 Pages 330-344
This study developed a marine VR learning material that implements a simulation function involving the arrangement of cards related to “using the sea” and “protecting the sea” to explore the coexistence between the ocean and humans. Additionally, a survey with the theme “Let’s Build an Undersea Amusement Park” was conducted to examine learners’ understanding of marine utilization and conservation, while also identifying the advantages and areas for improvement of the learning material. The goal was to obtain foundational data for the development of future learning materials and practical design. The survey, conducted with sixth-grade students, revealed that the card-arranging and card-making activities enhanced participants’ interest in ocean protection and utilization. The activities were enjoyable, and participants’ motivation to learn was hightened. Furthermore, the easy-to-use interface and the presentation of 3D objects proved to be effective, and collaborative learning was encouraged among the participants. This study suggests that these activities can not only engage students but also foster a deeper understanding of the importance of the ocean and its preservation.